Список фиксов которые планируется поправить в ближайших патчах. Он большой – потому вся борода под спойлером 🙂
Updated on 12/20: the next release/patch will likely be a 2.05 that will include the fixes below and possibly some more as we fix them. We are targetting January for this patch/release, then will start on the v2.1 features we mentioned before. Thanks again for all your support of Prepar3D v2!
Updated on 01/18: still working on open issues, I’ve updated the bug lists below. Making great progress and still tracking to a patch this month. Thanks again for all your support of Prepar3D v2!
Issues being worked on:
- Crash – Pure Virtual Function Call AI Traffic Crash
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4734.1
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=5142
- Feature – add missing getters for new methods to the camera system
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4973
- Feature – scenario startup screen enhancements
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4765.0#postid-22532
- Feature – DirectX 10 hardware support for displaylink and other monitors
- Bug – Joysticks disconnect in midflight on Windows 8
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=3864
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=3852
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=2506
- Bug – Memory leak with aircraft sounds not being freed if no sound devices are present
- Bug – Texture loading engine causing multiple texture sets to load
- Bug – Settings->General->International->Unit of Measure not applying
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=5085.0#postid-24154
- SDK Bug – ExternalSim sample not working in v2
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=5149
- SDK Crash – Prepar3D.exe -cfgdir is crashing
- Rendering Performance – Further optimize autogen system
- Continue to work with Saitek on panel driver updates
- Continue to work with NVidia on 3dVision, ShadowPlay, etc
Current fixed issues:
Installer Issues Resolved
- Installer Error – could not write value to complete to key
Crashes Resolved
- Crash – scenery library causing crashes
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4920
- Crash – Flight planner causing hard crashes
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4237
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4259
- Crash – sending incorrect object names causes hard crashes
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4107
- Crash – crash when setting health points with an int datatype
Weather and Cloud Related Issues Resolved
- Weather/Cloud Bug – Weather and cloud coverage issues with 7/8 in the UI not applying
- Weather/Cloud Bug – Cumulus type receive NO cloud bottoms from the cumulus01 bitmap
- Weather/Cloud Bug – Only one texture from each cloud group is being used
- Weather/Cloud Bug – During any weathersetobservation from simconnect there is a “zero” altitude wind layer inserted at 75deg C
- Weather/Cloud Bug – In basic weather, setting wind speed to none does not clear wind speed
Rendering, Performance and Backwards Compatibility Related Issues Resolved
- Feature – Found and fixed another major cause for microstutters that users were reporting – you all should be pretty excited about this, it was a legacy issue
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=3843
- Rendering Bug – Lighten star and other reflections at night
- Rendering Bug – Effect EffectParams don’t turn off lights or effects
- Rendering Bug – Airport light beacons cast shadows
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4912
- Rendering Bug – Visibility is rendered at about half of what is set
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4792
- Rendering Bug – Terrain lighting can be in wrong direction
- Rendering Bug – Windsocks did not visibly change at all, always pointed North
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4634
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=3207
- Rendering Bug – White square visible around the moon
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4033
- Rendering Bug – Boat wakes not being rendered on AMD graphics cards
- Rendering Bug – P3D V2 Seeing clouds to the horizon through thick fog
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4255
- Rendering Bug – Black Screen in Prepar3D v2 with HDR Lighting
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=3801
- Rendering Bug – Black screen going in and out of fullscreen
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=3801
- Rendering Bug – Progressive taxi arrows are missing
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4217
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4141
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4137
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=3809
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4084
- Rendering Bug – Emissive objects fogging inappropriately, artifacts on sun and moon
- Performance Bug – Performance loss when main Prepar3D window does not have focus
- Performance Bug – Unexpected frame rate drop when moving panel(s) to 2nd monitor
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=3953
- BackCompat Issue – still white boxes around ORBX FTX Global lights in daytime
- BackCompat Issue – night apron/taxiway/runway approach lighting issues
- Backcompat Issue – photosceneries aren’t blending well with shorelines
- Backcompat Issue – lightcone effects were rotating incorrectly about the z-axis
Controls Related Issues Resolved
- Bug – Full throttle issue on starting flights regardless of throttle position
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4077
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=3967
- Feature – Added several new default joystick controller profiles:
- Saitek X52
- Saitek X52 Pro
- Saitek Rudder Pedals
- Saitek Cessna Rudder Pedals
- Saitek Combat Rudder Pedals
- Saitek Pro Flight TPM System,
- Saitek Pro Flight Cessna Yoke
- Saitek Pro Flight Cessna Trim Wheel
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4542
Other Issues Resolved
- Bug – boat pitch problems
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4572
- Bug – planes bouncing on runways
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4377
- Bug – Scenery Library allows for duplicate folder entries
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4955
- Bug – Scenery Library unremovable required=false scenery.cfg entries
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=5005
- Bug – Fuel and payload UI screen spacing and visibility issue
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4982
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4404
- Bug – Facility UI screen spacing and visibility issue
- Bug – Some graphic settings not getting written out to profiles
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4997
- Bug – Settings Sounds Windows Devices Do Not Save Out
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4191
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4220
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4347
- Bug – Not hearing DME (morse) ident
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4483
- Bug – Weapon cameras now go back to static when the weapon detonates on impact
- Bug – Resolved texture.cfg spacing issues in some included aircraft
- Bug – Clickspots in Virtual Cockpits aren’t working
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=3931
- Memory Leak – fixed a growing memory leak entering and exiting UI screens
- Bug – under bathymetry water switch from sub to aircraft and you can end up in an infinite loop
SimConnect and SDK Related Issues Resolved
- Bug – Cabdir tool in the SDK was not working
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4758
- Documentation Update – ISimObjectAttachments.h was left out of the SDK
- Documentation Update – Updating weather documentation that was causing confusion
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=5078.0
- SimConnect Bug – SimConnect value “ELECTRICAL MASTER BATTERY” cannot be written
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4172
- SimConnect Bug – SimConnect FlightLoad not working with .fxml files
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4100
- Pro Plus Bug – Crash when setting Health Points with an Int datatype
- Pro Plus Bug – SimConnect exceptions removing an AI Weapon entity
- Pro Plus Bug – Weapon drawing ordering issue (weapons behind objects)
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4372
- Pro Plus Documentation – Weapons documentation clarified and updated
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=5015
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4267
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4245
- Pro Plus Documentation – Include weapons and target gauge as an SDK sample
- http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4147
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