TurbineDukeV2 – теперь и для P3D

duketv2_product

RealAir наконец-то выпустили версию турбодюка для препара. Продается модель в двух версиях – полной, и апгрейда для владельцев V2 для FSX. Приобрести её можно на сайте разработчиков, список фич смотрите под спойлером.

За новость спасибо yofi.

High definition 2048 pixel textures.
Exterior 3D model and texture enhancements.
A major update to the virtual cockpit modelling and textures, including a more detailed cabin and higher resolution textures on the panels, providing improved detail and clearer panel labels.
More character and ambience in the cockpit textures, including dust and minor wear marks.
Subtle details are revealed as sunlight moves across the cockpit.
Custom sounds on all cockpit switches, table, doors, armrests, and more.
Extensive custom camera animations simulating engine and ground vibration, overspeed and stall buffet, propeller torque reaction, landing forces, plus more.
Extensive custom sounds designed to enhance the custom camera effects.
Many more custom sounds and animations all designed to breathe life and character into the Duke.
Seven all-new panel and cabin colour schemes.
3D model and texture performance optimisation to ensure similar performance to the previous version, despite the much higher texture resolution.
Multiplayer performance optimisation to allow for good performance, and trouble-free flying in multiplayer.
Extensive flight model improvements.
New more realistic engine sounds with improved separation between the turbine and prop sounds.
Improved, more realistically sized gauges with dust, dirt and finger marks on gauge glass (with the option of hiding these dust and dirt marks if that is your preference).
Improved gauge lighting.
3D lights in exterior and VC views.
3D landing lights with custom runway light splash.
Completely reworked VC night lighting.
Improved click spots and the option to disable them for EZDOK camera and Track IR users.
Flight1 GTN 750 and GTN 650 virtual cockpit integration.
Improved Reality XP GNS 530 and GNS 430 integration – RXP Unlimited installations are now supported, for example 2 x GNS 530 or 2 x GNS 430 with cross-fill.
User configurable radio and GPS panel layouts.
A new, easier to use config panel with a number of new features and more easily accessible help information.
MINOR UPDATES
An option to keep the VC textures in memory for a smoother and faster transition between cockpit and exterior views.
Turn coordinator bug fixed (turn coordinator allows for perfect rate-one turns).
Improved VC glass texturing.
Screws added to the panel face.
Optional suspension and touchdown sounds for both hard and soft FSX runway surfaces.
More complex generator load modelling.
Engine icing improvements.
Custom pressurisation code with more realistic operation and extra controls when compared to standard FSX pressurisation.
More realistic audio panel functionality.
Control surfaces and yokes move realistically in response to trim commands.
Control yokes and control surfaces move fluidly in response to autopilot commands.
ADF dip simulated (user selectable).
Three dimensional blurred propellers – the blurred propellers are not just a flat, two dimensional plate – they have depth when viewed from the side, and the propeller twist is visible even when blurred.
Flap buffet animation (flaps gently vibrate when lowered).
Optional flap failure when safe flap operating speeds are exceeded.
Improved cockpit door animation. The door closes with speed, and gently buffets if not properly latched. Wind roar can be heard when the door is open and the engines are running, even while parked.
Overspeed flutter animations on the ailerons and yoke, with accompanying sounds.
All switches and knobs can be operated by the mouse wheel in addition to our other interaction methods.

Помощь с покупкой дополнений, подписок и т.д
Чат-болталка в Telegram
 

Поделиться с друзьями

С детства влюблен в авиацию. Путь авиасиммера начал с FS98 и X-Plane 5. Ну и куда же без Retaliator и Flanker. На симраше почти 10 лет. Сейчас редко тут пишу.

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