Содержание
Ожидаем 14 апреля выход Lockheed Martin – Prepar3D V5. На этом можно и закончить новость. 🙂 Но можно ещё почитать список нового и ещё глянуть видео.
New Features
- Enhanced performance and graphical capabilities enabled by the new Microsoft DirectX 12 rendering engine.
- Realistic sky, clouds, and atmosphere with Simul trueSKY integration.
- Dynamic ocean with NVIDIA WaveWorks 2.0.
- Added sloped runway support including AI takeoff and landing capabilities.
- Updated time zones to match real-world boundaries.
- Added 8.33 kHz spacing support.
- Users can now switch vehicles while in multiplayer if enabled by the host.
- Updated multiplayer UI to streamline multiplayer setup and lobby interactions.
- Multiplayer host and clients can now choose any starting location.
- Multiplayer lobby is now available in session.
- The map screen is now available during flight.
- Added TACAN course selection and tracking support.
- Compiler and SDK updated to Visual Studio 2019 and .NET 4.8.
- Updated default mouse and joystick camera controls.
- Updated default controller layout.
- Added controllable flashlight to virtual cockpit views.
- Updated user interface design.
- Added brown-out and white-out effect support for helicopters.
- Updated over 24,000 airports with new data across the entire globe.
- Updated global terrain, elevation, water/shoreline data, and traffic routes.
- GPS data can now be broadcast to a specific IP address.
- Ground contact reaction is now done per contact point.
- Added prompt to warn if GPU memory has run out with option to revert graphics settings.
- Weather themes can now be customized in the weather UI.
- Added surface perturbations to 2D water.
- Added support for the Varjo XR-1 mixed reality (MR) headset.
- Added SIDS and STARS visualization support for gauges.
- New and updated default content:
- Updated Randolph AFB (KRND) developed by Orbx.
- Added the Lockheed Martin Civilian Utility Aircraft Single Engine (CUASE) aircraft.
- Added the Lockheed Martin Turboprop Trainer (TTA) aircraft.
- Added F-35B and F-35C variants with PBR textures developed by IndiaFoxtEcho.
- Updated F-35A model with PBR textures developed by IndiaFoxtEcho.
- Updated F-22 model developed by IRIS Simulations.
- Updated C-130 to support 8.33 kHz spacing.
- Updated runway surface textures to 4k PBR textures.
- Updated various airport and land class textures.
- Updated various road, railroad, stream, shoreline, and wake textures.
- Fixed mismatched building textures.
- Added several additional SpeedTree tree types and seasonal variants.
- Added a sample race scenario showcasing racing scenario capabilities.
- Added additional road traffic models.
- Fixed incorrect light mappings in Maule aircraft.
- Updated Deep Sea Submarine model.
- Updated several models to reduce flickering issues at large distances.
- Updated taxiway signs to use PBR textures.
- Improved jetway models and textures.
- Fixed several parts in F-16A model that were missing PBR textures.
- Added a multitude of new landmark buildings spanning the globe.
- Sloped various airports across the globe.
- Added multiple wildlife models.
- Updated ATC tower interior.
- Updated various effect values.
Fixes and Improvements
- Adjusted autogenerated building height.
- Improved vehicle list caching speeding up vehicle selection and multiplayer loading.
- Added keyboard shortcuts for opening settings UI screens.
- Control bindings can now be searched by key name in the Controls UI.
- Added on/off/set key events for several light controls that previously only had toggle commands.
- Fixed issue where GPS ILS markers would be misaligned in some cases.
- A default scenario name is now generated when opening the Save Scenario screen.
- Scenery Library items can now be dragged to different locations.
- Vehicles can now be grouped by category in the Vehicle Select screen.
- Fixed various issues in the Pilot Records UI including page flips, distorted images, and only displaying .bmp screenshots.
- Launching SimDirector is now available from the Startup screen.
- Fixed issue where a corrupted exe.xml file would prevent other add-on .exe files from opening.
- Fixed UI sizing issues seen on lower resolution displays.
- Sound is now enabled by default in slew mode. This can be disabled in the Sound Settings UI.
- Added additional helicopter autopilot tuning capabilities.
- AI entities now smoothly transition to level flight after finishing playing back a recording.
- Infogen text now displays when voice comms are active.
- Fixed environmental forces for turboprops.
- Changed the default control mode to DirectInput.
- Updated airport light visibility.
- Fixed issue where cancelling out of the Failures screen would revert values back to 0.
- Opening the Failures screen no longer pauses the simulation.
- The Time Preview and Time and Season screens are now combined.
- Fixed issue where the Startup Screen would incorrectly prompt to convert structured scenarios in some cases.
- Fixed visible border lines in the water between the US and Mexico.
- Fixed height of the Oriental Pearl Tower.
- Fixed issue causing longer bridges to intersect water in some cases.
- Fixed issue causing bridge segments to clip into each other in some cases.
- Fixed cases where hangar buildings were too large in some cases.
- Updated boat terminals to prevent large boats from docking too close to shorelines.
- Fixed various issues with weather settings not applying as expected over multiple weather stations.
- Fixed issue where certain weather units would not convert to the correct types with the hybrid metric/imperial setting enabled.
- Improved weather interpolation between weather stations.
- Navigation visuals are now available in SimDirector.
- Added unit conversion drop-downs to additional data types in SimDirector.
- Fixed text alignment issues with long object names in SimDirector preview windows.
- Added NoAutogenSuppression and NoCrash flags to scenery objects created in SimDirector.
- Fixed SimDirector button state sync issue with Kneeboard, Time Preview, and Navigation Visuals buttons.
- Fixed issue with elapsed scenario time not resetting properly when switching modes in SimDirector.
- Fixed issue where the SimDirector Attachments screen would not update correctly in some cases.
- Updated vehicle UI to group by make and model by default and updated column headers.
- Improved lens flare logic.
- Reduced instances of freeway traffic disappearing along road segments.
- Improved bridge and overpass handling for freeway traffic.
- Improved HDR effect.
- Fixed issue causing PBR materials to completely black out in dark conditions.
- Added additional advanced Varjo headset options.
- Platform height is now correctly handled when changing locations.
- Improved altitude transitions between large airports and surrounding terrain.
- Fixed issue where fog could be applied to panel textures.
Fixes and Improvements (Professional Plus Only)
- Fixed issue preventing weapon damage from applying when played back from a recording in some cases.
- Additional camera interface updates for CIGI.
- Added additional configuration options, descriptions, and validation checks to several AI behaviors in SimDirector.
- Fixed issue with entities assigned to the Combat Air Patrol behavior losing altitude.
- The elapsed scenario time now displays in SimOperator.
- Navigation visuals are now available in SimOperator.
- Added the measure tool to SimOperator.
- Fixed issue causing incorrect CombatAirPatrol altitude handling.
Prepar3D SDK
New Features
- Airports can now be created with sloping runways.
- Distance remaining signs can now be generated for runways.
- Updated SDK samples to Visual Studio 2019 and .NET 4.8.
- Added enhanced engine extensibility features for SimObjects.
- Added ability to define always on mapping for key events defined in gauge xml trigger events.
- Added new intensity value in lumens to PBR light effects.
- Added airport background flatten options to control altitude transition with surrounding terrain.
Fixes and Improvements
- Fixed bug preventing exclusion rectangles from correctly excluding scenery when using the excludeAllObjects setting.
- Updated the Autogen Editor UI.
- Converted several samples to the add-on.xml format.
- Fixed issue where some tools would write out generated data to the incorrect location.
- Fixed naming of Axis Steering Set event.
- Fixed bug where tail numbers were not being set for helicopters created with the SimConnect_AICreateNonATCAircraft function.
- Fixed Traffic Toolbox dump airport list to correctly parse airspace type.
- Fixed issue where ImageTool should not load certain DDS textures.
- Added ISimObjectManager UnRegister callbacks.
- Added 5551 texture support to PBR materials.
- Fixed issue that caused certain versions of 3dsMax to freeze during autosaving for several minutes.
- Fixed Ambient in cloud SimConnect call.
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