Lockheed Martin – Prepar3D V5

Prepar3D

Ожидаем 14 апреля выход Lockheed Martin – Prepar3D V5. На этом можно и закончить новость. 🙂 Но можно ещё почитать список нового и ещё глянуть видео.

New Features

  • Enhanced performance and graphical capabilities enabled by the new Microsoft DirectX 12 rendering engine.
  • Realistic sky, clouds, and atmosphere with Simul trueSKY integration.
  • Dynamic ocean with NVIDIA WaveWorks 2.0.
  • Added sloped runway support including AI takeoff and landing capabilities.
  • Updated time zones to match real-world boundaries.
  • Added 8.33 kHz spacing support.
  • Users can now switch vehicles while in multiplayer if enabled by the host.
  • Updated multiplayer UI to streamline multiplayer setup and lobby interactions.
  • Multiplayer host and clients can now choose any starting location.
  • Multiplayer lobby is now available in session.
  • The map screen is now available during flight.
  • Added TACAN course selection and tracking support.
  • Compiler and SDK updated to Visual Studio 2019 and .NET 4.8.
  • Updated default mouse and joystick camera controls.
  • Updated default controller layout.
  • Added controllable flashlight to virtual cockpit views.
  • Updated user interface design.
  • Added brown-out and white-out effect support for helicopters.
  • Updated over 24,000 airports with new data across the entire globe.
  • Updated global terrain, elevation, water/shoreline data, and traffic routes.
  • GPS data can now be broadcast to a specific IP address.
  • Ground contact reaction is now done per contact point.
  • Added prompt to warn if GPU memory has run out with option to revert graphics settings.
  • Weather themes can now be customized in the weather UI.
  • Added surface perturbations to 2D water.
  • Added support for the Varjo XR-1 mixed reality (MR) headset.
  • Added SIDS and STARS visualization support for gauges.
  • New and updated default content:
    • Updated Randolph AFB (KRND) developed by Orbx.
    • Added the Lockheed Martin Civilian Utility Aircraft Single Engine (CUASE) aircraft.
    • Added the Lockheed Martin Turboprop Trainer (TTA) aircraft.
    • Added F-35B and F-35C variants with PBR textures developed by IndiaFoxtEcho.
    • Updated F-35A model with PBR textures developed by IndiaFoxtEcho.
    • Updated F-22 model developed by IRIS Simulations.
    • Updated C-130 to support 8.33 kHz spacing.
    • Updated runway surface textures to 4k PBR textures.
    • Updated various airport and land class textures.
    • Updated various road, railroad, stream, shoreline, and wake textures.
    • Fixed mismatched building textures.
    • Added several additional SpeedTree tree types and seasonal variants.
    • Added a sample race scenario showcasing racing scenario capabilities.
    • Added additional road traffic models.
    • Fixed incorrect light mappings in Maule aircraft.
    • Updated Deep Sea Submarine model.
    • Updated several models to reduce flickering issues at large distances.
    • Updated taxiway signs to use PBR textures.
    • Improved jetway models and textures.
    • Fixed several parts in F-16A model that were missing PBR textures.
    • Added a multitude of new landmark buildings spanning the globe.
    • Sloped various airports across the globe.
    • Added multiple wildlife models.
    • Updated ATC tower interior.
    • Updated various effect values.

Fixes and Improvements

  • Adjusted autogenerated building height.
  • Improved vehicle list caching speeding up vehicle selection and multiplayer loading.
  • Added keyboard shortcuts for opening settings UI screens.
  • Control bindings can now be searched by key name in the Controls UI.
  • Added on/off/set key events for several light controls that previously only had toggle commands.
  • Fixed issue where GPS ILS markers would be misaligned in some cases.
  • A default scenario name is now generated when opening the Save Scenario screen.
  • Scenery Library items can now be dragged to different locations.
  • Vehicles can now be grouped by category in the Vehicle Select screen.
  • Fixed various issues in the Pilot Records UI including page flips, distorted images, and only displaying .bmp screenshots.
  • Launching SimDirector is now available from the Startup screen.
  • Fixed issue where a corrupted exe.xml file would prevent other add-on .exe files from opening.
  • Fixed UI sizing issues seen on lower resolution displays.
  • Sound is now enabled by default in slew mode. This can be disabled in the Sound Settings UI.
  • Added additional helicopter autopilot tuning capabilities.
  • AI entities now smoothly transition to level flight after finishing playing back a recording.
  • Infogen text now displays when voice comms are active.
  • Fixed environmental forces for turboprops.
  • Changed the default control mode to DirectInput.
  • Updated airport light visibility.
  • Fixed issue where cancelling out of the Failures screen would revert values back to 0.
  • Opening the Failures screen no longer pauses the simulation.
  • The Time Preview and Time and Season screens are now combined.
  • Fixed issue where the Startup Screen would incorrectly prompt to convert structured scenarios in some cases.
  • Fixed visible border lines in the water between the US and Mexico.
  • Fixed height of the Oriental Pearl Tower.
  • Fixed issue causing longer bridges to intersect water in some cases.
  • Fixed issue causing bridge segments to clip into each other in some cases.
  • Fixed cases where hangar buildings were too large in some cases.
  • Updated boat terminals to prevent large boats from docking too close to shorelines.
  • Fixed various issues with weather settings not applying as expected over multiple weather stations.
  • Fixed issue where certain weather units would not convert to the correct types with the hybrid metric/imperial setting enabled.
  • Improved weather interpolation between weather stations.
  • Navigation visuals are now available in SimDirector.
  • Added unit conversion drop-downs to additional data types in SimDirector.
  • Fixed text alignment issues with long object names in SimDirector preview windows.
  • Added NoAutogenSuppression and NoCrash flags to scenery objects created in SimDirector.
  • Fixed SimDirector button state sync issue with Kneeboard, Time Preview, and Navigation Visuals buttons.
  • Fixed issue with elapsed scenario time not resetting properly when switching modes in SimDirector.
  • Fixed issue where the SimDirector Attachments screen would not update correctly in some cases.
  • Updated vehicle UI to group by make and model by default and updated column headers.
  • Improved lens flare logic.
  • Reduced instances of freeway traffic disappearing along road segments.
  • Improved bridge and overpass handling for freeway traffic.
  • Improved HDR effect.
  • Fixed issue causing PBR materials to completely black out in dark conditions.
  • Added additional advanced Varjo headset options.
  • Platform height is now correctly handled when changing locations.
  • Improved altitude transitions between large airports and surrounding terrain.
  • Fixed issue where fog could be applied to panel textures.

Fixes and Improvements (Professional Plus Only)

  • Fixed issue preventing weapon damage from applying when played back from a recording in some cases.
  • Additional camera interface updates for CIGI.
  • Added additional configuration options, descriptions, and validation checks to several AI behaviors in SimDirector.
  • Fixed issue with entities assigned to the Combat Air Patrol behavior losing altitude.
  • The elapsed scenario time now displays in SimOperator.
  • Navigation visuals are now available in SimOperator.
  • Added the measure tool to SimOperator.
  • Fixed issue causing incorrect CombatAirPatrol altitude handling.

Prepar3D SDK

New Features

  • Airports can now be created with sloping runways.
  • Distance remaining signs can now be generated for runways.
  • Updated SDK samples to Visual Studio 2019 and .NET 4.8.
  • Added enhanced engine extensibility features for SimObjects.
  • Added ability to define always on mapping for key events defined in gauge xml trigger events.
  • Added new intensity value in lumens to PBR light effects.
  • Added airport background flatten options to control altitude transition with surrounding terrain.

Fixes and Improvements

  • Fixed bug preventing exclusion rectangles from correctly excluding scenery when using the excludeAllObjects setting.
  • Updated the Autogen Editor UI.
  • Converted several samples to the add-on.xml format.
  • Fixed issue where some tools would write out generated data to the incorrect location.
  • Fixed naming of Axis Steering Set event.
  • Fixed bug where tail numbers were not being set for helicopters created with the SimConnect_AICreateNonATCAircraft function.
  • Fixed Traffic Toolbox dump airport list to correctly parse airspace type.
  • Fixed issue where ImageTool should not load certain DDS textures.
  • Added ISimObjectManager UnRegister callbacks.
  • Added 5551 texture support to PBR materials.
  • Fixed issue that caused certain versions of 3dsMax to freeze during autosaving for several minutes.
  • Fixed Ambient in cloud SimConnect call.
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Надеюсь быть полезным любителям виртуальной авиации. Нетерпим к хамству и заносчивости. Всегда рад помочь, но не всегда есть на это время. Летаем на MSI GTX 1080 TI, i7-8700K (4,8 Мгц) , MSI Z370 GAMING PRO CARBON, 32GB (2x16GB) DDR4 CORSAIR, SSD: 512GB - 960 Pro, 1TB - 850 PRO, 1TB - 860 PRO, Вода: NZXT Kraken X62, Питание: Corsair HX1000i

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