Prepar3D V4.5 Hotfix 2



Внезапно вышел новый хотфикс на препар версии 4.5. Полный список исправлений под катом, ну а сам хотфикс качаем из личных кабинетов.

Client Fixes and Improvements

      • Fixed Startup Screen UI issue where the incorrect date would be displayed after loading a scenario.
      • Fixed bug preventing SSAA from being applied on PBR objects.
      • Fixed issue where AI cargo doors would not close before taxi/takeoff in some cases.
      • Fixed issue where AI baggage carts could get stuck in the TAXI state causing AI aircraft to remain in the PreFlight state.
      • Fixed issue preventing pylons without attached weapons from serializing in multiplayer.
      • Tracer rounds now render in multiplayer.
      • VR recalibration origin can now be configured including an option to calibrate with a custom origin without triggering calibration from OpenVR.
      • Fixed crash that could occur when DIS labels were active with high traffic settings.
      • Improved fallback logic when a container title is not found in the DISEntityTypes.xml.
      • Fixed bug where attach points would not animate in some cases.
      • Fixed several positioning bugs with mixed reality portals.
      • Improved portal editing including the ability to modify their PBH and name.
      • Added FOV edit mode for VR controllers.
      • Different shapes can now be used for portals including cylinders, spheres, and rectangles.
      • Gaze detection can now be enabled in VR settings.
      • Fixed crash that could occur when crashing the aircraft while using a Varjo VR-1 headset.
      • Fixed light and text sizing, g-effects, and inverted eye openness values in Varjo VR-1 headsets.
      • Fixed bug preventing 3D airport navigation visuals from drawing in some locations.
      • Fixed crash that could occur during scenario validation if VI sessions were empty.
      • VR mouse cursor is now hidden when not in use.
      • Tooltips are now stored in each pick request.
      • Fixed bug preventing VR tooltips from appearing if other external pick requests were active.
      • Added an AllowLoopback DIS option to allow processing of packets sent by the local machine.
      • Any VR interface can now be enabled on startup.
      • Fixed bug affecting the visibility of attached effects.
      • Added eye panel data to VR settings.
      • Fixed issue causing brightness in HDR to be too low in some cases.
      • Fixed issue where objects with PBR materials would have incorrect vertical positions in some cases.
      • Scaleform panels now serialize local variables (L:Vars) in multiplayer.
      • Added VR passthrough camera settings screen.
      • Fixed issues preventing weapon targets from recording and playing back correctly in some cases.
      • Simplified playback complete dialog text.
      • Entities will now maintain their current course when a PlayFlightRecordingAction completes.
      • Added CIGI auto-start capability.
      • Fixed issue where OnCompleteActions would not fire after AI completed a waypoint list.
      • Improved VR tracker calibration including the ability to use a tracker puck as the camera origin.
      • Fixed bug where add-on airport LLA would not be updated in some cases.
      • DIS pull to ground is now on by default.
      • DIS pull to ground now uses CG height instead of the bounding box for placement.
      • DIS pull to ground transition is now smoothed as well as clamping pitch and bank.
      • Added button to calibrate eye tracking for Varjo VR-1 headsets.
      • Fixed issue where add-on land class textures would not be loaded in some cases.
      • Stereo mode now supported for Vive Pro Eye passthrough camera.
      • Improved handling of alpha values in terrain vector textures.
      • Eye tracking in supported VR headsets is now automatically enabled.
      • Fixed issue where airport runway secondary landing attributes would be ignored and processed as primary landing attributes.
      • Added VR Tuning Guide to the Learning Center.

Content Fixes and Improvements

      • Fixed incorrect fire weapon voice control binding and added default fire gun command.
      • Fixed DIS enumeration for wander boat.
      • Fixed text display, target distance, and target aspect angle issues in the F-16 HMD overlay.
      • Removed the momentum effect from the Virtual Cockpit Only camera.
      • Fixed visibility issues with the explosion flak effect.
      • Added Eye Tracking Demonstration Scenario.
      • Moved F-16 eyepoint forward slightly.
      • Fixed default DIS entity mappings for Lowboy Semi-Tractor Trailer and Tanker Truck Yellow to prevent collisions.

Scenery Fixes and Improvements

      • Fixed incorrect transparency values in several autogen objects.

SDK Fixes and Improvements

    • Fixed incorrect ordering of C-gauge tokens.
    • Fixed variable naming for ISimObject attachment units and updated documentation.
    • Fixed missing GetGeneralTimeOfDay function in the IGlobalDataV430 interface.
    • Custom SimObject properties that override native SimVars now work over SimConnect.
    • Added an OpenGL Panel sample.
    • Updated the picking sample with an example of using world ray interrogation.
    • Fixed a memory leak in the Custom Icon sample.
    • Fixed bug preventing columns from being customized in the Traffic Toolbox tool.
    • Added an Eye Tracking SDK sample.
    • Fixed UV channel optimization issue causing vertex count mismatches in some cases.
    • Added addition simulation categories to SimConnect_RequestDataOnSimObjectType.
    • Added additional VR SDK interfaces.
    • Added world object PDK service to create, place, and remove objects by GUID.
    • Added world object PDK service sample.
    • Added OpenCVStereoCamera PDK sample.
    • Fixed crash that would occur when using the panel system InitializeVarByName function.

Поделиться с друзьями

С детства влюблен в авиацию. Путь авиасиммера начал с FS98 и X-Plane 5. Ну и куда же без Retaliator и Flanker. На симраше почти 10 лет. Сейчас редко тут пишу.

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  1. Vik188

    А, где эта обновка? В ЛК только полная новая версия и SDK…

    1. Valery_2014

      Она и есть, достаточно скачать только client. По номеру поверьте — она.

      1. Vik188


  2. dimkzr

    Такое себе.
    Препар же идеален, все фичи уже прикручены — можно от нечего делать поковырять VR.
    Ленивые обезьяны.

    1. Aleksey

      Нет, не идеален, тут исправили сглаживание с PBR текстурами и летающие объекты с пбр текстурами в СМУ по прилету. Особо заметят владельцы нового корда от дримтима и Торонто от Тампы

      1. Valery_2014

        Не ставили, Алексей? Что отвалилось — ActiveSky, Ezca?
        Пы.Сы. Я что-то ничего такого не заметил на летающем объекте с пбр структурой от QW в СМУ. Хотя может не на дисплеи и полосу смотреть надо было….

        1. Александр

          Отвалился fs labs A-320 и ezdok. Но это ожидаемо…

          1. Valery_2014

            Я потому и спросил, что ожидаемо…Посмотрел уже на буржуйском форуме — АктивСкай отвалится, но новая версия уже доступна, TOGA тоже выпустил обновление, Ездок — авторы работают над обновлениями v3 и v2, в ближайшие дни ожидается релиз (что для меня означает «пока патч не ставить»), Fslabs да, отвалился, о фиксе ничего неизвестно, PMDG и QW работают и костылей не требуют, Chaseplane — отвалился, всякие шейдерулучшатели типа PTA и Помидоров вроде тоже с проблемами.

        2. Aleksey

          Нет конечно, я раньше чем через месяц не обновляюсь :)