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Prepar3D

PREPAR3D V5.4 вышел в свет. Новая версия привнесла большое количество улучшений производительности, стабильности и удобства использования на всей платформе. Общая производительность приложений была улучшена за счет повышения производительности фоновых потоков. Системы GPS и планирования полета были обновлены, что обеспечивает больший контроль и гибкость для разработчиков надстроек. Различные исправления и улучшения виртуальной реальности упрощают настройку и калибровку виртуальной реальности и делают ее более удобной для пользователя. Кроме того, были исправлены многочисленные ошибки, обнаруженные сообществом, что повысило стабильность приложения.

Полный список изменений под спойлером. Будете качать, ставить смотреть 😊?

СПИСОК ИЗМЕНЕНИЙ

Fixes and Improvements

  • Improved application background thread performance.
  • Three additional backend flight plan GPS systems can now be integrated into aircraft allowing for staging, secondary, and offset flight plan systems.
  • Fixed startup crash that could occur in some cases with MSAA and Enhanced Atmospherics active.
  • Fixed crash when calling SimConnect BeginVideoStream.
  • Fixed issue that could cause Scaleform aircraft panels to flicker in some cases.
  • Fixed issue where shared cockpit could get into a bad simulation state after resetting.
  • Fixed issue preventing render to texture views from drawing in HTML5 panels.
  • Fixed identification of final approach fix at flight plan load time.
  • Fixed “Turn to Fix” to not generate a turning waypoint when turn is negligible.
  • Fixed segment generation to include “final” legs that precede the final approach fix.
  • Waypoints created by ident and through visual runway extension approaches now display their names in the GPS map.
  • Adding and deleting waypoints no longer clears existing procedures and flight plan data and no longer makes active procedures inactive.
  • Added FlightPlanNewDepartureTransitionToFlightPlan GPS var to connect departures to subsequent waypoints/arrivals/approaches.
  • Fixed procedure connection ordering when chaining departures, waypoints, arrivals, and approaches.
  • Added GPS vars to reload procedures.
  • Fixed issue where arrival and departure “IsLoaded” flag was not being synced in shared cockpit.
  • Procedure legs can now be added and removed by ident.
  • Added capability to direct-to a specific leg in a procedure. List of bypassed legs can also be retrieved.
  • Adding a new waypoint now automatically creates a flight plan instead of needing to create a direct to waypoint first.
  • Runways are now independently selectable alongside transitions for departures.
  • Distance and bearing is now calculated for initial procedure legs.
  • Departure runways marked ‘B’ will now display all corresponding runways for departures.
  • Procedures can now be loaded without requiring transitions or runways to be selected and departure runways can be selected without requiring a SID.
  • Fixed issue where Visual Runway Extension Approaches could have incorrect runway numbers at add-on airports.
  • Fixed issue where Scaleform and HTML5 VarGet calls would not work on Unicode strings with A:Vars.
  • GPS now handles proper hold entries (Direct, Teardrop, or Parallel) depending on the approaching course relative to the holding pattern. DME also correctly displays distance from the hold fix.
  • Hoist can now be fully retracted with no load attached.
  • Fixed issue where rope could appear detached from the object in some cases.
  • Added configuration options for hoist rope length, weight, radius, and color.
  • Added configuration options for tow plane rope radius and color.
  • Fixed crash that could occur on scenario reset if map was opened.
  • Fixed issue where scenario would not start paused if traffic was enabled.
  • Fixed issue causing undocked 3D windows to draw on top of undocked panels after task switch in full screen mode.
  • Fixed issue where window and panel sizes and positions could be incorrect when loading a scenario in a different full screen state than when it was saved.
  • Fixed issue preventing Ace tool from properly displaying error messages.
  • Fixed issue causing Ace tool to crash if no gauge root element was present.
  • Fixed issue causing panels docked in secondary views to revert to main window on load.
  • Fixed issue causing panels to open in wrong window after docking to a different view.
  • Fixed issue causing docked panels to revert position to top-left corner on load and when initially docked.
  • Improved view clamping behavior of docked views.
  • Added GPS var to ghost “step-down” fixes on MFD approach displays.
  • Enhanced GPS Holding logic for progressing about the segmented points.
  • Added GPS var to add initial waypoint in departure originating from center of airport.
  • Fixed GPS Holding procedures for Direct Entry scenarios.
  • Updated application exit prompts.
  • Launch bar auto-retract based on throttle position can now be disabled.
  • Fixed issue where adding a waypoint would clear the currently active procedure waypoint in the GPS.
  • Fixed issue where adding more than one waypoint or deleting a waypoint if there was more than one currently loaded would always trigger a waypoint activation.
  • Fixed GPS Holding procedures to limit outbound leg distance if specified
  • Added new direct-to GPS vars to set current waypoint in flight plan without clearing existing procedures.
  • Added GPS vars to retrieve list of any bypassed waypoints and procedure legs when direct-to is set on flight plan.
  • Fixed issue where 3D windows docked within a floating 3D window would not open inside their parent window when loading a scenario.
  • Holding pattern entry inbound leg now tracks the course rather than flying direct to the hold fix.
  • Added GPS vars to add airways to flight plan by defining entry and exit points.
  • Fixed issue causing additional background work to occur when no library objects were present.
  • Maximized state of windows is now saved to scenarios.
  • Fixed issue that could cause aircraft to appear above the ground at various add-on airports.
  • Fixed issue preventing flight plan procedures from correctly transitioning when added out of order.
  • Flight plan waypoints now generated an internal unique ID that can be queried through GPS vars.
  • Primary flight plan can now be hidden in the GPS map.
  • Fixed case where waypoint names would only draw on map if there were more than one in the flight plan.
  • Fixed case where departure waypoint names would only draw on map if a flight plan waypoint was loaded.
  • Added Tacan support for setting X-Y band on standby tuner.
  • Fixed memory leak with graphics resources.
  • Fixed issue causing material lookup errors if variables were used that weren’t supported (i.e. EmissiveScale on a general material).
  • GPS now supports inputting an intercept course to a direct-to waypoint and canceling intercept course before execution.
  • Fixed bug where canceling out of the scenario edit screen for the first time would cause a full reload and set the current time incorrectly.
  • Fixed bug where the IgnoreLowResolutionWarning config setting was not respected.
  • Added “DirectFrom” GPS vars allowing for waypoint/procedure point to be set as the initial point in a flight plan with the subsequent point being activated.
  • Added recordable flags to effects created through SimConnect.
  • Fixed crash when opening multiplayer chat while using the AutoStart config option.
  • Added picking support for VC views using an orthographic projection.
  • Fixed screen flashing issue caused by on screen text in some cases.
  • Improved HMD calibration.
  • Updated tracker visualization to show current and saved tracker offsets.
  • Added VR setting for which class of tracked device to use as the origin.
  • World object portals are now hidden in non VR views.
  • Fixed base specular color issues with general material.
  • Added support for text version of KEY_MARKER_SOUND_SET event to be consistent with other audio panel sound set events.
  • Missed approach segments can now have their own color set in the map gauge.
  • Fixed issue where focal points would not render correctly in VR if they also rendered into a non-VR views.
  • Various improvements and optimizations to network traffic handling.
  • Fixed multiplayer issues that could cause disconnects with large amounts of network traffic.
  • Added VR setting to auto-restore tracked origin.
  • Added UV flipping support to panel.cfg texture entries.
  • Fixed bug causing hangs when using SwapChainUseWaitableObject=1 config setting.
  • Discontinuities can now be set in flight plans in GPS gauges.
  • Allow texture axis flipping for RTT Texture elements via XML Texture element.
  • Leading ‘0’s are now added to runway numbers for procedure points.
  • Discontinuities are now generated for manual sequence points in flight plans.
  • 5nm offset point is no longer generated at the beginning of VECTORS approach transitions.
  • Fixed crash that could occur when having autogen building density set to extremely dense.

Fixes and Improvements (Professional Plus Only)

  • Fixed bug where DIS relative timestamp would not be set.
  • Fixed issue where DIS PDU’s could be sent with the same location and dead reckoning values more than once.
  • Fixed issue where articulated parts would effect heartbeat rate when disabled.
  • SimObjects now incorporate their simulation time when calculating DIS relative timestamps.
  • Dead reckoning now uses sim-time rather than frame time when determining if threshold have been exceeded reducing heartbeat frequency
  • Fixed bug where entity state PDU would broadcast before the position had been set.
  • Fixed bug where entity state PDU would heartbeat based on dead reckoning thresholds before it had simulated or broadcast a PDU.
  • Added additional checks to promote PDU staggering.
  • Added ground speed check to prevent acceleration from broadcasting while stopped (i.e. parking brake set).
  • Added check to try and prevent broadcasting oscillating bank velocities for AI aircraft flying straight and level.
  • Reduce dead reckoning thresholds for objects turning on the ground.
  • Added mirror texture support for Varjo HMDs showing XR camera pass through on screen.
  • Added custom origin HMD offset to Varjo interface.
  • Fixed a bug with custom origin breaking AR camera overlays in OpenVR.
  • Fixed Varjo settings load and calibration issues in some cases.
  • Added auto-calibrate to Varjo tracking inititialization to fix issue where the HMD starts with an odd offset above the cockpit.

Prepar3D Content

Fixes and Improvements

  • Active arrivals and departures now draw by default in the p3dgps gauge.
  • Procedures are now set to transition to each other as well as waypoints when applicable by default in the p3dgps gauge.
  • Arrivals and Departures can be activated when loaded similar to Approaches in the p3dgps gauge.
  • Fixed issue preventing instance names from working in the Focal SWF file with scenario variables.

Prepar3D SDK

Fixes and Improvements

  • Fixed various issues with the CGaugeSample.
  • Platforms can now be flagged to apply or disable curvature during elevation queries.
  • Added additional details to PBR documentation.
  • Added PDK radio interface with multiple audio panel support and multiplayer synchronization support.
  • Added PDK function to flag custom packets as guaranteed/not guaranteed.
  • Fixed issue where multi-materials with missing sub-materials would incorrectly export.

Thanks again for your support!

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