Обновился отличный самолет, TBM900. В первую очередь, обновления коснулись Syntetic Vision – выполнили оптимизацию и, по заверениям авторов, теперь будет меньше “бить” по ФПС. Также переделали капли на стеклах и исправили ряд ошибок. (от автора “надеюсь теперь на нем можно будет рулить нормально”).
Полный список под катом, ну а те кто раздумывает над покупкой могут пойти в магазин и приобрести за 65$, или передумать.
Improvements / New Features:
- Implemented new LOC guidance code to work around the need to set CDI to front course.
- Implemented YD phaseout with airspeed.
- Added multi-threaded rendering support for synthetic vision. SYN VIS should now be much cheaper on performance.
- New rain effects using async compute. Available only on Windows & Linux. Mac gets the old rain effect.
- Implemented the “Vertical track” audio message.
- Made SYN VIS horizon headings more readable by adding darker outline.
- Redesigned steering force control logic to better handle centering forces.
Bug Fixes:
- Steering had a confusing delay on it, which made for difficult directional control.
- Turning on NAV or STROBE lights should disable red wingtip beacons.
- Overspeed should come on at 269 KIAS and turn off at 268 KIAS.
- Reverse numbers should be 27-35 trq, 1850 rpm, Ng 85%.
- Gear manual extension rates were incorrect.
- WXR-related crash during resumption of previously interrupted flight.
- “FMS LFE” should be automatic upon FPL entry on the ground.
- Pushing Go-Around should put the HSI back into GPS mode.
- Replaced aural_warn_test and gear_warn recordings with cleaner samples.
- Implemented OVERSPEED aural message.
- Force the avionics_on dataref to 1.
- When we had the A/P override set, unset it if the CDI mode changes.
- SYN VIS north horizon heading should be 360 and sub-100 headings shouldn’t have a leading ‘0’.
- SYN VIS airport loading could fail sporadically, resulting in missing runways.
- SYN VIS old method of computing airport label placement was broken.
- AIRAC cycle 1904 was mislabeled as 1304.
- Make sure GL_BLEND is enabled, because in X-Plane windowing context it sometimes isn’t.
- Bezel drawing didn’t work in popped-out windows due to X-Plane swapping in a different OpenGL context.
- X-Plane 11.32r2 seems to have broken our Vertex Array Object processing, so we have to work around that.
Помощь с покупкой дополнений, подписок и т.д
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