Prepar3D v3.4 – релиз

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New Features

      • Oculus Rift runtime 1.7 support
      • HTC Vive support
      • Navigation Visuals UI showing facility, airspace, user, and AI overlays in the 3D world
      • Scaleform gauges now support multitouch
      • Avatar now supports weapons and designators including the ability to fire and aim guns
      • Scaleform overlays can now be assigned to cameras
      • Added Cinematographer control mode enabling high fidelity camera control
      • Added new control events to rotate cameras without snapping back to original orientation when released and to linearly zoom cameras
      • Control input method can now be switched between Raw Input and Direct Input

Fixes and Improvements

      • Fixed issue that prevented gauges from handling quick successive mouse clicks
      • ATC panel is now always on top of other open panels
      • Mission timer panel now supports negative numbers
      • Fixed issue where scenery items added through new add-on process could prevent layer ordering of other items in the Scenery Library UI
      • Expanded .fxml documentation in Learning Center
      • Added key commands to set the ADF standby frequency
      • Increased max zoom level for Observer cameras
      • Added more robust error messages for errors encountered during startup
      • Fixed crash that could occur when clicking docked views repeatedly
      • Fixed bug that prevented airport scenery added using an add-on.xml from correctly loading
      • Scenery added using an add-on.xml now defaults to the top layer
      • Fixed bug where scenery added using an add-on.xml would be removed when making changes in the Scenery Library
      • Fixed bug where default map layers would not appear when initially opened
      • Fixed bug where switching between different avatars would not update available cameras
      • Controller trigger can now be mapped to fire guns
      • Scaleform panels no longer pass key events to main application when focused and keyboard interactivity is enabled
      • Better control support for throttle and rudder based devices
      • Camera rotation speed adjusts based on zoom level when using avatar
      • Selected view group is now persisted
      • Fixed issue where weapons and pylons could cause a memory leak if configured incorrectly
      • Fixed bug where drag-selecting multiple weather stations modified global weather settings
      • Fixed crash that could occur when closing a child window while using view groups
      • Fixed issue that would cause the avatar to still render when HideUserAvatar was set in the camera
      • Fixed bugs with menu where incorrect items could be activated or focused when using the keyboard
      • Fixed input issues seen with X-Grip devices
      • Fixed bug in the Fuel and Payload UI where the center of gravity would be displayed in the wrong location when using certain aircraft
      • Fixed inconsistencies with zoom values and object visibility when using custom fields of view
      • Undocked panels now always stay on top of other views by default
      • Fixed typos in various UI screens
      • Fixed startup crash that would occur if the ShadersHLSL path is invalid
      • Child views within view groups can now be closed
      • The ATC window no longer processes key input when the menu bar is focused
      • Fixed bug that could prevent certain UI screens from displaying properly when reading corrupt .xml files
      • The Scaleform Menu Window (used for ATC, SimConnect, and Multiple Choice windows) now supports DPI settings
      • Fixed bug that prevented the Scaleform Menu Window from being resized on the right side of the window
      • The Scaleform Menu Window now shows when additional menu items are available but not shown due to the window’s size
      • Fixed bug where ATC menu items could continue to be activated when holding keys down
      • Added Binocular and Compass avatar views
      • Added new camera categories for First Person, Third Person, and Equipment views
      • Fixed bug that prevented gauges from handling right mouse button double click events
      • Fixed bug where vehicle could receive mouse yoke values when using mouse look mode
      • Fixed bug where advanced weather settings would not be applied to stations in certain cases
      • Fixed crash that would occur when setting APU Fire failures on certain aircraft
      • Updated framework to .NET 4.6

Rendering and Performance Updates

New Features

      • Screenshots can now be saved out in multiple formats including: bmp, png, jpeg, and tiff
      • Added built-in network video streaming
      • Support for alpha blending for custom zbias layering

Fixes and Improvements

      • Fixed issue where changing texture resolution did not cause textures to reload
      • Fixed bug that caused add-on scenery to appear washed out at certain times of the day
      • Fixed minor precision errors in certain LLA conversions
      • Fixed visual and performance issues with the aircraft skid mark effect
      • Fixed bug that caused runway lights to flicker in dynamic reflections
      • Fixed bug where certain bloom properties were still being applied with HDR disabled
      • Fixed bug that could prevent beacon sprites from rendering
      • Axis indicator is now red to be seen easier at different times of day
      • Improved stability when using ultra water
      • Added OpenCL support to ultra water increasing performance on AMD cards

SimDirector Updates

New Features

      • Virtual Instructor now records gauge variables set via user interactions
      • Camera objects and the user’s virtual cockpit can now be previewed while editing
      • Added PlacementObject, an object with position and orientation that is capable of advanced waypoint following
      • Added SetObjectPlacementAction, an object that can reposition an object’s position and orientation to another position and orientation
      • Added ChangeObjectPlacementAction, an action which allows objects to change position relative to other objects
      • Added context menu and ribbon item to Activate/Deactivate all selected objects
      • Added ability to fire actions when an object reaches a waypoint or finishes a waypoint list
      • Added new mappable events to position and reposition objects
      • Added ability to set Prepar3D’s default scenario to the scenario that’s being edited

Fixes and Improvements

      • Fixed bug where CylinderPathArea joints could be misaligned when attached to scenery objects
      • Fixed bug where key commands could be sent to Prepar3D when typing in text fields
      • Fixed bug where certain objects would rotate when moved if attached to other objects
      • Fixed bug where new panels would be created during validation when using Scaleform panels and never destroyed
      • Fixed memory leaks that could occur when using Scaleform Objects, Camera Objects, or Focal Points
      • Fixed bug where selected panel object’s ID would reset to 0 when switching modes
      • Fixed bug where camera direction would change when saving after rotating the camera
      • Fixed bug where changing the display unit type would register as an undo edit
      • Fixed bug where camera object would rotate when using certain move operations
      • Objects can now be dragged to a group and added
      • Fixed bug with translation gizmo that would prevent moving object if origin was not in view
      • Attached objects can now be positioned and oriented relative to their attached object
      • Fixed “Fatal Error Occurred” crash on startup that was occurring on certain configurations
      • Renamed Descr property to Object Name
      • Improved SimDirector load time
      • Fixed crash that would occur when changing a waypoint’s elevation with a waypoint list selected
      • Fixed bug where waypoints will not move when their waypoint list is selected
      • Fixed bug where the waypoint model draws in the wrong location when switching AltitudeIsAGL on or off
      • Fixed bug where changing the elevation of waypoint objects does not work correctly when altitude is set to AGL
      • Fixed bug where updating a waypoint list’s attached object would incorrectly update waypoint positions when waypoint altitude was set to AGL
      • Added more robust error reporting
      • Fixed bug where a camera object set to picture-in-picture would sometimes not open on scenario load
      • Camera object’s origin can now be set to render the Virtual Cockpit
      • Improved rendering of waypoint lists
      • Fixed bug where unselected focal points would render in Virtual Instructor
      • Open undocked panels now close when entering SimDirector
      • Fixed bug where Preview Action Only would still fire OnCompleteActions
      • Improved performance with scenarios containing large numbers of objects
      • Waypoint Lists can now be referenced as object references making them easier to integrate into existing objects
      • Fixed cases where scenery objects would incorrectly return AGL altitude
      • Fixed bug where if you modified a waypoint while the object it was attached to was selected, the waypoint modification would be ignored and it would snap back to the original location
      • Fixed bug where moving an object with attached waypoints would make waypoints continuously calculate new offsets causing them to move away from the attached object
      • Fixed bug where waypoint lists could have AGL set independently of contained waypoints
      • Fixed bug where drag/dropping to add a reference in the visualization would add two undo edits if the source object was already referencing a different object
      • Fixed bug where OnScreenText would appear in the incorrect location with the wrong background color in certain cases
      • Fixed bug where OnCompleteActions could not be added or modified in VI sessions using the property grid or visualization
      • Fixed bug where holding shift in other applications when SimDirector was open would cause the zoom ribbon button to change states
      • Fixed bug where player objects would not render when loading a scenario or copying existing objects
      • Fixed bug where canceling out of the multiplayer UI when entering SimOperator would cause undefined behavior
      • Focal points drawing is more smooth and is also drawn when the mouse is dragged
      • Fixed bug where objects could be incorrectly loaded when opening scenarios in Preview Mode
      • Fixed bug where Virtual Instructor reset mode was not respected when loading a new scenario
      • Updated Waypoint speed property setting to be more clear
      • Added Staging Mode button in home tab in SimOperator
      • Reposition Object disabled when in non-staging mode in SimOperator
      • Fixed crash that could occur in SimOperator when modifying certain objects
      • Fixed bug where Center On object would snap to incorrect altitudes
      • Fixed bug where player staging objects would show on SimOperator clients
      • Fixed bug that could cause SimDirector scenario loading errors in some cases
      • Fixed bug where staging objects could appear when clients join SimOperator sessions
      • Fixed bug that prevented scenery models from loading when importing .sxml files

Multiplayer Updates

New Features

      • Avatar can now attach to scenario entities in multiplayer structured scenarios
      • Avatars can be damaged by weapons in multiplayer

Fixes and Improvements

      • First person avatar animation states now update in multiplayer
      • Fixed crash that could occur when using weapons over multiplayer
      • Multiplayer options now saved out where applicable
      • Aircraft carrier elevators now work in multiplayer
      • Fixed bug where vehicle control would not transfer correctly when the master player detached from a vehicle shared by three or more players
      • Fixed bug where multiplayer cameras would not be removed from the camera list when exiting multiplayer when attached to another player’s vehicle

SDK and SimConnect Updates

Note: Some of these features will require installing the v3.4 SDK

New Features

      • Exposed world space based ray tracing through the PDK
      • Screenshots can be captured through SimConnect
      • Added new Event Service to the PDK enabling generic callbacks to be registered to chain events
      • Added new Custom Object Rendering Service to PDK
      • Added PDK sample showing custom light rendering capability
      • Added base multiplayer and SimOperator sample scenario
      • Visibility scripts can now be executed on non-sim objects
      • Network video streaming of views through SimConnect
      • Lua scripting now supported in Modeldef.xml

Fixes and Improvements

      • Fixed bug where SimConnect would return the wrong application version
      • New rendering and window control functionality added to PDK.
      • Added program variables for camera pitch, bank, and heading
      • Added program variables for the lat, lon, alt, and distance of point targeted by camera (center of screen)
      • Fixed bug where setting a camera’s horizontal or vertical fov independently would distort the view
      • Fixed bug where incorrect camera field of view was returned by RequestCameraFoV function
      • Content error reporting added for missing Scaleform files in gauges
      • 3dsMax 2017 now supported
      • Fixed various typos in documentation
      • Updated ISimObject documentation with list of provided samples
      • Updated Scaleform keyboard support to include punctuation and modifier keys (ctrl, alt, shift)
      • Fixed bug where releasing POV hat would not return -1 when using the SimConnect_MapInputEventToClientEvent function
      • Fixed bug that would cause Render to Texture views to activate when using the SetCameraDefinition PDK function
      • Updated pertinent samples to .NET 4.6

Multichannel Updates

Fixes and Improvements

      • Fixed crash that could occur in Multichannel with remote entity attachments
      • Fixed crash in Multichannel when joining a multiplayer session with an aircraft with a single COM radio
      • Fixed crash that would occur when changing view groups on Multichannel child views
      • Fixed issue where the Multichannel master would be set to zero airspeed when joining a multiplayer session
      • Aircraft carrier elevators now work in Multichannel
      • Fixed bug where user would respawn at the location of a crash when running Multichannel in multiplayer
      • Fixed bug that could cause the Multichannel host to start at 90% throttle when vehicle was on the ground
      • Fixed bug where the active view group’s field of view was being saved out into the scenario file
      • Fixed issue that could cause remote multiplayer clients to display incorrectly on slave machines
      • Added more robust error messages when configuring MultiChannel
      • Moved configuration files to %ProgramData%
      • Fixed synchronization issues with avatar visibility and animation state in Multichannel over multiplayer

DIS Updates

New Features

      • Added multiplayer support within DIS
      • Added DIS support for avatar, gun based munitions, AI traffic, Electromagnetic Emissions, designators, and transmitters
      • Added ability to transmit navigation aids through Transmitter PDU in DIS including VOR, DME, TACAN, ILS Glideslope, and ILS Localizer
      • Added DIS voice communication support
      • DIS munition fire and detonation effects can now be configure in the UI
      • Added toggle key event to connect and disconnect from DIS sessions

Fixes and Improvements

    • Added new camera category for DIS entities
    • Improved DIS configuration UI
    • Dead reckoning, entity appearance, and articulated parts can be disabled in DIS
    • Fixed issues with DIS using Multichannel that prevented certain states from serializing correctly
    • Ground, surface, and life form types can now be forced to pull to ground in DIS
    • Entity positions now based on center of bounding box for DIS
    • Fixed DIS issue that could cause objects to start dead reckoning when nearly stationary
    • Several DIS settings can now be modified while connected
    • Fixed bug which caused camera to shake when viewing remote DIS entities in Multichannel
    • Fixed bug which prevented multiplayer entities from showing on DIS clients

Prepar3D Content

Fixes and Improvements

    • Fixed issue with dialog action in Foul Weather scenario
    • Removed unused ATC entries from The Deep scenario
    • Added red and green marker smoke effects
    • Added white phosphorus smoke effect

Prepar3D Scenery

Fixes and Improvements

    • Updates to Twentynine Palms, Randolf AFB, and Iwakuni airports
    • Fixed terrain crack and spike in northern Alaska
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