Orbx FTX: AU YBCS & YBRM – Обновление

Orbx - FTX: AU YBCS Cairns International Airport Orbx - FTX: AU YBRM Broome International Airport Компания ORBX сегодня обновила инсталлеры для своих сцен: “Orbx – FTX: AU YBCS Cairns International Airport” и “Orbx – FTX: AU YBRM Broome International Airport“. Теперь они поддерживают следующие симуляторы: FSX, P3Dv1 и P3Dv2. Ниже скины и список изменений:

Orbx – FTX: AU YBCS Cairns International Airport

News150206_1

FSX & P3D:
  • Entirely new runway, apron and landmarks lighting system – removing >500 .fx placements and replacing them with OF-controlled solid geometry lighting.
  • New Autogen lighting
  • Re-jigged statics – removed some airliners and replaced with AirNorth E170, PNG airliners (757, Q400, Dash 8-100), Qantas Q400 and new colours Virgin Australia 737NG
  • Added corporate and GA statics – new bizjets, scattered GA and RFDS statics. Not too many to keep performance in line.
  • New ground poly, fixes legacy issues including sunken wheels at runway ends, aircraft taxi light splash problems at night and agn exclusion problems
  • Updated textures for ground poly – sharper 30cm underlay textures and updated lines/stencil textures similar to my recent airports.
  • Removed missing GUID’s, removed remaining LOD-based objects to allow for batching performance improvements on modern GPUs
  • Three fishing reference lights underneath approach lights on river fixed (no more black squares).
  • Minor updates to Peopleflow models
  • Updated user guide
  • All Objectflow content now calls on communal ORBXlibs objectflow.dll
  • Updated APX to match new ground poly and static placements
P3Dv2 Only:
  • All 3D objects cast and receive shadows. NB some Staticflow libs aircraft (PNG types & AirNorth 170) are missing shadows and will be updated in future ORBXlibs.
  • Fixed ground poly to allow casting of shadows
  • Lowered vehicles and aircraft (airport only) to fit snug with ground poly/shadows
  • Removed AO shadows from vehicles and aircraft
  • Fixed windsocks – check directions
  • Revisited PAPI placement
  • Updated APX to match new ground poly and static placements.
  • Check out higher-resolution apron ground textures when your max texture slider is enabled to 2048 and above (also available in FSX via FSX.cfg edit)

Orbx – FTX: AU YBRM Broome International Airport

News150206_2

FSX & P3D:
  • New Autogen lighting
  • Re-adjusted static jetliners – Qantas Q400 gone, new AirNorth E170 added.
  • Terrain issue (coastline showing through PR alpha channel) at lighthouse fixed.
  • Updated user guide
P3Dv2 Only:
  • All 3D objects cast and receive shadows
  • Fixed ground poly to allow casting of shadows
  • Lowered vehicles and aircraft (airport only) to fit snug with ground poly/shadows
  • Removed AO shadows from vehicles and aircraft
  • Brand new runway/apron/taxiway lighting system using non-FX light splashes.
  • Fixed windsocks
  • Revisit PAPI placement
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