Содержание
- General Platform Updates
- New Features
- Fixes and Improvements
- Rendering and Performance Updates
- New Features
- Fixes and Improvements
- SimDirector Updates
- New Features
- Fixes and Improvements
- SDK and SimConnect Updates
- New Features
- Fixes and Improvements
- Multiplayer Updates
- Fixes and Improvements
- Prepar3D Content
- New Features
- Fixes and Improvements
- Prepar3D Scenery
- Fixes and Improvements
- Prepar3D SDK
- Fixes and Improvements
А вот и релиз очередной версии. Список нового под спойлером 🙂
General Platform Updates
New Features
- Multichannel (Professional Plus only)
- Creating add-on content that integrates with Prepar3D has been simplified and also supports enabling and disabling add-ons from within the application
- Controller axis sensitivity can now be set per flight mode (normal, slew, etc.)
- Menu keyboard key now opens the context menu on the active view
Fixes and Improvements
- Fixed tab order and typos in various UI screens
- Fixed bug that prevented ground vehicles from updating their door system
- Improved avatar record and playback
- Fixed bug where panel-only state could load incorrectly depending on the scenario
- Fixed crash that could occur when leaving vehicles with many gauges
- Restore Local Time Setting in the Go To Airport UI is now on by default
- Fixed bug in Select Vehicle screen that prevented vehicles from being selected after clicking the search box
- Fixed issue where uninstalling could fail to deactivate license on Windows 10 in some cases
- Position freeze user is now automatically turned off when hosting multiplayer
- Updated installer to include .NET 4.5.1
- Scaleform MenuWindow now displays a scrollbar when text overflows window size
- Fixed bug where pressing ‘0’ would not activate the last option in the ATC menu.
- Fixed bug that prevented setting KEY_ADF2_RADIO_SWAP
- Fixed bug where panel keyboard shortcuts would also activate ATC options if ATC window was open
- “Display fuel quantity as weight” setting in Fuel and Payload screen now saves correctly
- Updated item ordering in the multiplayer drop-down menu
- Fixed bug where Time Preview slider would not stop moving when hitting Apply
- Canceling out of the Select Airport screen will no longer unpause the simlulation
- Fixed bug that could cause label text to be invalid when being displayed in multiple views
- Fixed bug where opening the Scenery Library UI would change the title of Prepar3D Scenery to FS9 Scenery
- Fixed memory leak that could occur during scenery library reloads
- Fixed throttle issues when using X Grip joysticks
- Fixed bug that prevented custom mini panels from opening when loading a scenario
- Scaleform multiple choice options no longer add brackets around user-defined menu items
- Fixed bug which prevented temperature and winds aloft layers from being read in correctly when decoding WINDS ALOFT metar data
Rendering and Performance Updates
New Features
- View groups can be created to easily configure views across multiple displays using the View Group Management window
- Post processes can now be applied per display using the View Group Management window
- Support for Scalable Display Technologies Easy Blend™ to blend multiple projected images together on curved or flat surfaces
Fixes and Improvements
- Fixed bug that would prevent aircraft lights from appearing at startup
- Improved cloud rendering performance
- Fixed custom z bias scenery flickering issues including runways and runway markings
- Fixed crash in XML gauges using RTT elements when Mip-map VC Panels was disabled
- Fixed bug which could cause shadows to disappear when using RTT gauges
- Fixed bug preventing IR post process from being used in RTT views
- Fixed startup crash that would occur on laptops using both Intel HD Graphics and NVIDIA cards to drive different displays
- SpeedTree LOD transitions are now more consistent
- Fixed minor texture issues with multi-GPUs
- Added cloud facing mode setting to the weather section of the Prepar3D.cfg, refer to the Weather Settings section in learning center
- Fixed bug that could prevent certain views from blacking out during loading
- Fixed bug where Special Effects Distance slider was incorrectly modifying effect rates
SimDirector Updates
New Features
- Scenery and Mobile Scenery models can now be swapped out without having to recreate the object
- Player objects now render their assigned vehicle in Director Mode
- Player objects can now be assigned an AssociationID
- Camera object now renders a directional wireframe
- Added zoom buttons to visualization
- Open Scenario Dialog now shows all scenario content directories defined in Content Pathing
- Visual Path can now be assigned to player objects
- Scenarios now autosave (default every 5 minutes but can be configured or disabled)
- Scaleform Object origin can now be modified
- Added units display to gauge variable and property logic nodes
- Added goal resolution to GoalResolutionAction node and goal state to goal nodes
- Entities can now be filtered by type in Catalog
- Added better visual feedback when dragging and dropping objects
- New splash screen shown when entering SimDirector and SimOperator
- Added button to toggle between zoom modes (standard and precise zoom)
Fixes and Improvements
- Fixed bug where attachments were not cleared when changing entity’s container title
- Fixed crash that would occur when pressing Ctrl+G to group objects when focus was in visualization
- Dampened slew speed when using controllers
- Fixed bug where user would have to zoom out multiple times to zoom away from the ground in certain cases
- Fixed crash that could occur when renaming a waypoint list in the waypoint editor
- Improved Catalog search speed
- Director Mode Camera position is now saved between mode switches
- Fixed bug that prevented vehicle selection from working after changing weather
- Multiple object references can be added/removed at once in supporting objects
- Camera orientation property is now disabled if tracked target or track race leader is set
- Saving scenarios now adds them to the top of the recent items list
- Fixed bug where recently saved items would not update new title and description values
- Fixed bug where scenario object rotation would snap back to original values after modifying them using the object properties window
- Fixed memory leaks and optimized memory usage
- Added more validation feedback when using Spawn Lists
- Fixed crashes that could occur with Scaleform Objects attached to other objects
- Fixed bug that could cause attached Scaleform Objects to be in the incorrect position
- Fixed bug where waypoint list could be moved in Director Mode causing a crash
- Fixed crash that would occur when deleting an entity referenced by another entity’s AI Behavior
- Fixed bug that could prevent the camera object from being set to the main view when activated
- Fixed bug where grouping an AIBehaviorActivationAction would delete its selected behavior
- Fixed bug where the IsOnGround flag did not work correctly for Mobile Scenery
- Fixed bugs causing the translation gizmo y axis to not work in certain cases including attached Scaleform objects and Mobile Scenery and AI entities when Snap to Ground was turned off
- Property Description box now remains at a fixed size preventing the Object Properties window from resizing when clicking different properties
- Added more precision for decimal value properties
- Fixed object rename bug that could cause multiple objects to be stuck in edit mode when using F2 to rename
- Gizmo state now persists when selecting different objects back-to-back
- Fixed bug where scenario would not be marked as changed when deleting objects
- Fixed bug which could cause extra scenery objects to be created when moving or rotating objects
- Improved rotation gizmo
- Fixed bug that could cause waypoints to be selected when selecting a range of objects in the Objects view
- Fixed bug that would occasionally cause the cursor in the ScenarioVariable field to jump to the front of the text when typing
- Camera objects now autogenerate a name when created
- Fixed bug where key events would get sent to Prepar3D when typing in the Catalog search box
- Fixed bug where the user ownship bounding box would remain onscreen when moving the ownship offscreen
- Catalog window now displays the correct total number of objects
- Changed property order in Object window
- Removed descr field from object properties
- Gizmo size is now constant
- Improved speed of duplicating large number of objects
- Fixed bug where hidden reference lists were not filtered out of the drag/drop context menu in the Visualization
- Fixed bug which could cause Property Grid enumeration fields to revert back to their original values in some cases
- Added validation checks for attached world object cycles
- Fixed memory leak caused by deactivated Scaleform Objects
- Title and Descr no longer editable in the Advanced Properties section
- Fixed bug where file information would not update when clicking “Save As” in the File menu
- Fixed bug where the state of the Weather button would be incorrect on first launch
- Fixed bug where context menu in visualization could be brought up when no objects were selected
- Fixed bug where the incorrect camera would be used when booting to SimDirector from the command line
- Updated various sections of the documentation
- Fixed bug where object selection could be incorrect after selecting objects with a search and/or type filter applied in the objects view
- Fixed bug where search in Objects window would not find objects in minimized groups
- Fixed bug where moving attached objects would cause heading to oscillate or rotate
- Updated zoom controls to be more precise
- Moved Avatar Attach/Detach button to the File menu vehicle section
- Fixed bug where moving objects with platforms would cause the object to move offscreen
- Fixed crash that would occur when attaching a Scaleform object to an entity
- Fixed crash that could occur when previewing a flight recording in Flight Instructor mode
- .SPB files are now sent to clients in SimOperator
- Space for object description and preview in the Catalog is now always reserved
- Reduced the sensitivity of the translation gizmo
- Fixed bug where toggling AltitudeIsAGL on scenery objects would cause them to draw in the wrong location
- Fixed bug where using the rotation gizmo on objects attached to other objects would cause the heading to change
- AIType “Edit” button is now hidden when AIType is “None”
- Fixed bug where Center On would not position camera correctly with certain objects
- Fixed bug where snapping to the ownship or centering on an object could cause the zoom level to be incorrect
- Fixed bug that could cause gizmos to sometimes draw behind objects
- Fixed crash caused by repeatedly pressing the close button during initial load
- Fixed bug where vehicle could be at the wrong altitude after using Select Airport
SDK and SimConnect Updates
New Features
- Side angles and local offsets can now be added to camera definitions
Fixes and Improvements
- Fixed PDK documentation errors
- Fixed bug where zeroed out packet received via SimConnect could close client
- Fixed bug where content remove command line command would fail if specifying both title and path
- ISimObject properties/events which share the same name can now be get and set using SimConnect
- Fixed bug that could cause empty/invalid SimConnect packets from being sent and handled
- Fixed bug that could prevent loading weather themes through SimConnect
Multiplayer Updates
Fixes and Improvements
- Tweaked blend duration for DIS dead reckoning
- Time to Live (TTL) now configurable
- Fixed bug that prevented AI from firing weapons when using the Attacker behavior in multiplayer
- Fixed valid ranges for DIS multicast connections
- Fixed bug where clients could be placed at an incorrect location after vehicle crash in multiplayer
- Fixed issue where chat input text field would not be visible when using long usernames
Prepar3D Content
New Features
- Added Fury drone to default selectable vehicles
- LCS-1 USS Freedom and LCS-3 USS Fort Worth can now be placed in SimDirector
Fixes and Improvements
- Fixed bug where installation was not looked up correctly on 32-bit Windows
- Fixed several default values for the IRIS T-6A Texas II SP2
- Updated several SDK samples
Prepar3D Scenery
Fixes and Improvements
- Fixed bug where installation was not looked up correctly on 32-bit Windows
Prepar3D SDK
Fixes and Improvements
- Fixed documentation errors for freeze simulation variables
- Fixed issue where the local modeldef.xml would never be referenced by the 3dsMax exporter
- Mobile Scenery data now available through SimConnect
- Streamlined add-on installation process
- Fixed issues in XtoMDL tool when using /WRITETOFILE flag
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