А вдруг 😁 есть еще тут фанаты этого симулятора? Ведь не бросают, развивают, значит это надо кому-то еще, хотя признаться честно, после MSFS 2020 данный сим ушел в закат. Но может есть у него еще шанс?
Список обновлений
General Platform Updates
New Features
- Added support for FSR2 and DLSS/DLAA. Note: DLSS/DLAA is only available with Nvidia 2000 series cards or above.
- Added Resolution Scaling support for image upsampling and supersampling.
- Added screen space reflections (SSR).
- Added Contrast Adaptive Sharpening (CAS).
- Current flight plan is now saved and loaded with flight recordings.
- Updated various tree models to highly detailed 3D versions with wind support.
- Added LoadFlightPlanAction to SimDirector allowing for flight plan to be loaded for ownship or player objects.
- Added two-sided thin shading model allowing for greater detail in tree rendering.
- Rotor wash is now supported on vegetation.
- Precipitation effects are now supported on vegetation.
- Improved performance for autogen vegetation including LOD support.
- Added additional terrain detail textures.
- Glide path angle is now calculated and available through GPS system.
- Added runway transition support to arrivals.
- Updated navdata from the FAA’s Coded Instrument Flight Procedures (CIFP).
Fixes and Improvements
- Improved night vision sensor effect visuals.
- Additional airport fixes and airport surface improvements.
- Various updates to global scenery, helipads, and airport building textures.
- Fixed terrain spike in French southern Antarctic.
- Fixed several terminal building and parking issues at KDTW and KOAK.
- Added 2D panel windows for F-16 LMFD, RMFD, and DED panels.
- Various updates to scenery models in major global cities.
- Fixed windshield effect for various default aircraft.
- Fixed flattening polygon issue in Australia and KTEX, and Telluride.
- Golden gate bridge is now PBR.
- Improved patch installation times.
- Fixed detail texture sampling issues when camera is far away from its initial starting point.
- Added Prepar3D.cfg option to disable blacking out 3D views when entering the UI.
- Fixed issue where calculating flight plan would override user cruising altitude values.
- Fixed issue where restoring bypassed legs in flight plan would not reconnect flight plan points.
- Fixed issue where multiple direct-to calls on procedure points would not set the active waypoint correctly.
- Improved TAA performance.
- Opening the Fuel and Payload screen no longer pauses the simulation.
- Navigation log now updates procedure points.
- Fixed issue where navigation log wouldn’t update on scenario load.
- Fixed cases where parts of SIDs and STARS were being skipped with certain transition IDs.
- Scenery Library layers can now be modified using a numeric text box.
- Improved Scenery Library drag and drop layer changing performance.
- Fixed bug preventing runway transitions flagged as both would not load.
- Fixed bug where runway fix would not load for some approaches.
- Improved shader compilation handling at runtime.
- Fixed issue where adding new objects in SimDirector could cause visualization graph to rearrange nodes when automatic graph layout was disabled.
- Fixed blend mode issue that could cause certain materials to become overly bright.
- Fixed issue where invalid waypoints in flight plan could prevent remaining valid points from connecting properly.
- Fixed issue that could cause layering issues with certain add-on airports.
- Fixed timing issues with Select Airport screen that could cause incorrect airport from being selected in some cases.
- Improved rendering performance of virtual cockpit only views.
- Tuned PAPI light intensities.
- Improvements to bloom appearance when using TAA.
- Fixed emissive script behavior for legacy PBR materials that could lead to washed out textures at night.
- Various fixes to ATG radar system including issues with beam heading and FOV settings.
Fixes and Improvements (Professional Plus Only)
- Additional updates to better support Varjo mixed reality headset features.
- Fixed issue with effects not drawing on multiple displays connected to the same multichannel client.
Prepar3D SDK
New Features
- Day/Night, Sun/Moon, Exposure, and Emissive interpolant values are now accessible through the PDK.
- Added depth of field support through camera configuration and PDK.
- Added “Camera Facing Normals” flag to PBR material.
- Added “Has Pixel Movement” flag to PBR material.
- Added additional GPS variables including:
- FlightPlanWaypointApproachAltitude2
- FlightPlanWaypointArrivalAltitude2
- FlightPlanWaypointDepartureAltitude2
- FlightPlanWaypointApproachAltitudeDesc
- FlightPlanWaypointArrivalAltitudeDesc
- FlightPlanWaypointDepartureAltitudeDesc
- FlightPlanWaypointApproachGlidePathAngle
- FlightPlanWaypointArrivalGlidePathAngle
- FlightPlanWaypointDepartureGlidePathAngle
- FlightPlanWaypointMagneticVariation
- FlightPlanApproachWaypointMagneticVariation
- FlightPlanArrivalWaypointMagneticVariation
- FlightPlanDepartureWaypointMagneticVariation
- FlightPlanApproachRemoveLegIndex
- FlightPlanArrivalRemoveLegIndex
- FlightPlanDepartureRemoveLegIndex
- FlightPlanApproachDirectToLegIndex
- FlightPlanArrivalDirectToLegIndex
- FlightPlanDepartureDirectToLegIndex
- FlightPlanApproachDirectFromLegIndex
- FlightPlanArrivalDirectFromLegIndex
- FlightPlanDepartureDirectFromLegIndex
Fixes and Improvements
- Adjusted Weather Radar sample scale of precipitation in volume cloud to better align weather radar values between volume clouds and legacy clouds
- Fixed several typos in Learning Center CIGI, SimConnect, and window plugin documentation.
- Moved several post processes from core to SDK as samples.
Помощь с покупкой дополнений, подписок и т.д
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